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Course Name: Metaverse-Web 3.0 (Class Code#127)

 

Instructor: Metaverse - Web 3.0 Evangelist - Michael Kennedy

 

Class Experience

 

Connection is evolving and so are we.

 

The course will focus on the physics and foundations of virtual worlds, virtual world planning and design, interactive fiction narration, and application of technologies used for virtual world input and creation, including virtual reality headsets and a variety of web- and computer-based software packages. The multi-disciplinary course will be the perfect marriage of narrative arts and physical sciences.

 

Students will learn how to create their own virtual worlds within 4 weeks. The students will be challenged to work quickly, creatively, and collaboratively to create a virtual world, with new groups and goals for each round.

 

COURSE GOALS

Design, strategize and prototype human-centered digital solutions that follow the iterative design/development process. Understand the collaborative Production Process. Successfully complete team-based project works. Every digital media project, from web pages to computer games to digital art, involves creating a narrative space, or virtual world. Building large-scale virtual worlds requires an understanding of how to realize creativity in the digital medium, how people see and process information, as well as how to manage a realistic project that can accomplish an elegant solution.

This course will focus on design thinking, production pipeline, user experience and project management techniques based on real-world examples. This course is extremely hands-on with a heavy emphasis on critical thought, design, applied problem solving, and rapid prototyping. The team- based projects will give students the necessary tools, background, and experience to be successful at medium and large-scale digital media projects and will prepare students as they move into other projects.

Course Objectives

Upon completion of the Projects 1 course students will be able to:

Define and create solutions with value:

  • Define the problem space and the project goals

  • Identify user pain points/needs

  • Effectively articulate the problem statement/business challenge

  • Identify different user research approaches and their strengths/weaknesses

  • Select appropriate user research techniques to validate your solution

  • Identify different prototyping approaches and their strengths/weaknesses

  • Rapidly iterate design(s) and prototype(s) that solve the identified problem

  • Effectively articulate your rationale for your design decisions

 

**Class Policies***

1) My classes are interactive and are primarily based on the Socratic learning method. Students are encouraged to have fun, speak up and ask questions during class and sometimes even debate. I will make the material relatable and incorporate concepts and materials that align with their likes, dislikes, and interests.

 

2) Students must have working cameras and microphones in class positioned to both see and hear them. This makes each class much more engaging and social.

 

3) "Punctuality is the soul of business” - Thomas Chandler Haliburton.

Lateness is very destructive to business. We expect each learner to login at least 10-15 minutes before class begins because we will always start promptly on the hour which is 9:00 am (EST). Students will be given a grace period by 9:05 am to log in after that the instructor must continue teaching. If there are no students in the class 15 minutes after the class starts the instructor will exit the class for the day.

 

4) I know in this Zoomed-out world we are in; people will get anxious and fidgety during sessions—That's normal and expected.  However, it is unacceptable for a student to become rude, disruptive, belligerent, combative, and confrontational.

 

Things like spamming the chat, muttering obscenities, displaying rude gestures, make threatening remarks or behaviour, or displaying and causing disruptions with the camera are not tolerated.  A student will be given an initial warning, and if they continue to be disruptive, they'll be moved to the waiting room. If the disruptive behaviour persists, they'll be ejected from the class and will have to watch the recording. All students deserve to learn in an environment free from disruption.

Homework

No formal homework is assigned. But students outside of class will be collaborating with other students to build a virtual world.

 

Equipment

Access to internet, download Zoom App, devices you can use laptop, desktop, iPad/Tablet, Phone.

Time

Log In:           8:45 am (EST)

Class Start:    9:00 am (EST)

Class End:     10:00 am (EST)

External Resources

In addition to the HubPod School classroom, this class will make reference to the following reading material:

 

•          Design of Everyday Things: Don Norman

•          About Face 4.0: Alan Cooper

•          100 Things Every Designer Needs to Know About People:

           Susan Weinschenk

•          Universal Methods of Design: Bruce Hanington and Bella Martin

** Disclaimer it is recommended that prior to registering for Metaverse/Web 3.0 we recommend students take Cryptocurrency Kids Class**

Progress

Students will be issued a certificate that they have completed the course.

 

Time Commitment

1 hours per week in class, and an estimated 0 - 1 hours per week outside of class.

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